Showing posts with label napoleon. Show all posts
Showing posts with label napoleon. Show all posts

Friday, February 13, 2009

New topics

I start to run out of Napoleon Dynamite things, so i have to find something another.

Maybe some random things.

Wednesday, February 11, 2009

Napoleon Dynamite: The Game PSP and DS version

Napoleon Dynamite: The Game Review

"I'll do whatever I feel like I want to do... Gosh!"

December 17, 2007 - That's the quote on the back of the Napoleon Dynamite game and the instruction booklet, both of which aren't the actual quote from the movie. Even if you excuse the fact that this is a game based on a movie that has long since burned through its share of social relevancy or catchphrases, there's still the fact that it's a mini-game collection.

That's not to say that there can't be good games made up of nothing but mini-games, but 7 Studios managed to not only assemble a mostly forgettable group of almost 30 bite-sized offerings, but it force fed painful wanna-be Napoleon-isms into the game. The result is a licensed title that completely misses the charm and quirkiness of the movie's well-intentioned vibe and instead defaults to regurgitating catchphrases that have long since died.

Yes you are.
Yes you are.
The "story" in the game is delivered through a series of either text boxes with disembodied heads or jointed sprites with flip-flop arms and legs that converse dryly with each other. Rarely do they actually follow the script of the movie (and when they do, it's usually horribly out of context), but the game only loosely follows the movie anyway.

And so, after Tina, Napoleon's pet llama, escapes out into the wild, the off-kilter lead heads into town, all the while participating in "wacky" and "outrageous" mini-games. These games are broken down into chunks corresponding at least in a basic way to stuff that happens in the movie: you'll tow Kip on a bike (though not into town like the movie, but instead out of town), and participate in Rex Kwon Do (sadly, you'll get no disembodied Diedrich Bader head here). There's also whack a piñata. In the game's defense, it does incorporate quite a few moments from the movie, like a dance-off rhythm action game or the ability to defend Nessie when Japanese scientists try to blow her up. However, especially in the case of the former, it's recycled so many times that by the end you don't really care too much about winning a multi-stage dance competition.

Other concepts, like a side-scrolling shooter, are just given a face-lift and repurposed. Yeah, sure, in one you're driving a lowrider, in another you're flying on Pegasus and in another you're feeding Tina, but you're still lazily shooting at stuff. Ditto for the parts where you ride a bike and hit jumps/tow Kip/use a horse to launch over a lake. Throw in a couple of instances of using a bow and arrow or throwing a football with the same basic strength and angle gauges (the football game in particular is eerily similar to the whack-a-penguin or whack-a-student Flash games that were popular a while back), and the supposed collection of 30 or so games shrinks quite a bit.

Move busting.
Move busting.
Admittedly, there are a few of the mini-games that are tolerable. The Pipe Dream-like computer hacking game is decent. Assembling the time machine requires that Tetris-like shapes have to be crammed perfectly onto a gridded set of connectors, and even if it is a bit of a biter, the football game offers some nice variety thanks to the objects you can hit or pressing the X Button at the right time to keep the ball bouncing.

I realize I'm harping awfully hard about a value-priced game, and one that at least tries to embrace its inherent budget status. After all, it has visuals that look like paper cutouts all taped, paper clipped or thumb tacked together. Unfortunately, the lack of things like voice talent from the cast (there are sound clips used, but the few that are there are recycled constantly) and an overwhelming feeling that the game just missed the mark -- both in timing and in approach -- permeates the whole experience. Little things like staring at a loading screen for a few seconds just to see someone say, "great job" and, "thanks" just exacerbate things.

Closing Comments
Forget the fact that Napoleon Dynamite isn't really a hot commodity anymore. Forget that the game is budget-priced. Forget that it doesn’t even do justice to the license it's based on. The real reason why you should just forget the game in general is that it's simply not fun. There are moments where the mini-games approach mild entertainment, but you can have just as much fun -- if not more -- playing a free Flash game. Gosh.

IGN Ratings for Napoleon Dynamite: The Game (PSP)
Rating Description See Our Glorious Home Theater Setup!
out of 10 click here for ratings guideGet Ratings Information
3.5 Presentation
Some of the menu options are an absolute mess, with no in-game explanation as to what the icons actually do. And why the hell is the game loading everywhere for mostly static screens?
6.5 Graphics
The paper cutouts and flip-floppy characters are quaint, but obviously they aren't pushing the PSP too hard... which makes the odd instance of slowdown all the more confusing.
5.0 Sound
How long can you stomach constantly repeating catchphrases and the same half-dozen or so lounge-sounding background tracks?
4.0 Gameplay
Most of the mini-games are mind-numbingly lame, and the ones that aren't can often be found for free online.
6.5 Lasting Appeal
There's quite a bit of extra stuff in the game, but finding all the little half-finished ideas requires that you slog through those menus.
4.5
Poor


Napoleon Dynamite: The Game Review

Yeah, it's pretty much like the best Napoleon game ever.

November 13, 2007 - Licensed games have got to be the worst things to ever happen to the gaming industry. Rushed, buggy, uninspired, it's rare that a game can both capture the essence of the license and offer up some enjoyable gameplay as well. Somehow Napoleon Dynamite: The Game from developer 7 Studios avoids the pitfalls of most licensed minigame collections and delivers a product that's surprisingly polished and occasionally as inspired as the film it's based on.

The game's story is largely a rehash of the film, with some extra plot points thrown in to motivate Napoleon to wander around town, thus unlocking the game's twenty-five minigames. In typical minigame fashion, the player must complete each game (to this third difficulty level) before unlocking the next area and next batch of games. Along the way, Napoleon encounters familiar characters from the film and gets himself into wacky situations like accidentally releasing his grandmother's llama Tina.

The game has a very distinct visual style, meant to emulate the scrapbook look of the film's posters, DVD covers and Napoleon's crude classroom sketches. The game is bright and colorful and while it hardly pushes the limits of the DS, it does a nice job of capturing the spirit of the film. Some of the characters and animations are surprisingly funny, such as when Tina the llama shakes and moans each time she catches casserole in her mouth. Cutscenes use a paper doll approach, converting Napoleon and his friends into big-headed scrapbook versions of themselves. Artistically this is a very smart approach to the game, as it almost requires shoddy, rushed-looking artwork. It's as if Napoleon is designing these games in his trapper keeper with sketches and magazine cut-outs, so when a dog and a cat in one game are completely out of proportion from one another, it makes sense.

Dialogue doesn't translate as well, unfortunately. Although the writing accurately captures the voice of the film's characters, reading the word "sweet" isn't nearly as funny as hearing Napoleon utter it. Text scenes are surprisingly bland with a wrinkled text box of paper on the bottom screen and often nothing on the top screen. The game features still image cutscenes as well, but I can't help but think though how much more engaging these could have been with just a little bit of animation. Some simple, paper-doll movement of Napoleon and his peers would have greatly elevated the comedy and made these scenes worth watching, instead of skipping.

The twenty-five minigames in this collection range from rhythm games to combat, space shooters, sports and many other oldschool arcade genres. Some of the games are button control only, some touch only with most offering the option of either. With few exceptions, the control scheme in each game is kept mercifully simple, making some of these games as enjoyable as the arcade classics they take inspiration from. A pet peeve of mine in DS games is when, especially in shooters, the action and enemies span across both screens but the player is only allowed to inhabit the bottom one, usually without any rationale for this. Thankfully, most of the minigames in this collection that span across both screens offer full dual-screen mobility for the player. Sure, the player will want to keep to the bottom screen most of the time anyway, but it's always nice to have options.

The development team has to be commended on the quality of the programming in this game. Although the minigames are all pretty shallow and played for laughs, they've got very tight controls and excellent balancing. When Napoleon is flying through space on his unicorn, firing arrows and rainbow explosions at fighter jets and laser-equipped dolphins, it's a laugh but it's also one of the better space shooters to hit the DS.

That's not to say that this collection isn't without its gameplay flaws. Dodgeball for example feels a little poorly thought out. In it the player controls both Napoleon and Pedro in a game against two other students. The game ends if both Napoleon and Pedro are hit too many times. However, the player can only control one character at a time, and the other character's AI doesn't do much to dodge incoming balls. When Napoleon is dragging his toys behind the school bus in another game, the player is warned to avoid cats and dogs. Later however, cows are fine to hit while tool benches are not. A few of the games suffer from unclear components, due in large part to how eccentric the game is. These are more design issues than programming ones, however, and once the player learns a game it can be played reliably.

After each minigame, a score card lists player accuracy, points, medal earned, high score and per-round achievements. This feels a bit like overkill in a game where the player will be paying more attention to the art and characters than their leet gaming skillz, but it's all wrapped up in a single post-game screen and isn't intrusive.

Music in the game does a good job capturing the laid back feel of the movie and carries a real sweetness to it, even if there are actually very few songs here. Audio is strangely absent in some areas, such as menus and some of the cutscenes. On the plus side, the game features frequent one-liners from Napoleon and Pedro, and some surprisingly funny sound effects.

The game offers two difficulty settings: normal and hard, with hard unlocked after playing through the normal setting first. There are a few extras modes that can be unlocked by playing through the game. The player can dress characters up in unlockable costumes (it's a shame these selections don't affect the cutscenes), view their scores and medals, re-watch cutscenes and mess around with unlockable trinkets. None of these extras are very engaging, but with twenty-five enjoyable minigames in here already, this package is fairly robust.

Closing Comments
7 Studios really nailed the license on this game. Although the presentation is as times a bit bland, the minigames are generally well done and capture the spirit of the film perfectly. This isn’t the best minigame collection on the DS, but it’s better than most. Diehard fans of the film will probably enjoy this collection, and gamers looking for some enjoyable, bite-sized gaming might be surprised by what they find here.

IGN Ratings for Napoleon Dynamite: The Game (DS)
Rating Description See Our Glorious Home Theater Setup!
out of 10 click here for ratings guideGet Ratings Information
5.0 Presentation
The art style is cute, although menus and cutscenes are a little lifeless.
7.0 Graphics
It could be called ugly, but it perfectly matches the spirit of the film.
4.5 Sound
Sweet tunes, although a bit repetitive. Some sections are oddly silent.
7.5 Gameplay
A nice selection of charming, well-programmed minigames.
6.0 Lasting Appeal
The extras are somewhat lame, but the minigames are worth replaying.
7.0
Decent
OVERALL
(out of 10 / not an average)


Tuesday, February 10, 2009

Napoleon Dynamite: The Game


The game was released October 30, 2007.

Gameplay

In the PlayStation Portable version of the Napoleon Dynamite game, there are 30 mini games, while the DS version has 25 mini games.

Reception

An initial review from IGN gave the PSP version of the game a 4.5 out of 10, but gave the DS version a 7.0, praising how closely the look and feel of the game matched that of the film.[1]

Monday, February 9, 2009

A little about Jon Heder, the guy who played Napoleon Dynamite

Date of Birth
26 October 1977, Fort Collins, Colorado, USA

Birth Name
Jonathan Joseph Heder

Height
6' 1" (1.85 m)

Spouse
Kirsten Heder (23 November 2002 - present) 1 child

Trivia

He is a graduate of South Salem High School, Salem, Oregon.

He has a twin brother, Daniel, 3 other brothers and an oldest sister.

Attends Brigham Young University in Provo, Utah. [2004]

He is heavily into 1970s clothes, music, etc.

Loves "Futurama" (1999) and Led Zeppelin.

When he was "Punk'd" (2003), his twin brother, Dan Heder and close friend Darrin E. Lile were the accomplices.

Grew up in a family of six children.

His father is an MD in practice in West Salem, Oregon whose office sports a large poster of Jon in Napoleon Dynamite (2004).

Speaks fluent Japanese.

Auditioned for Zathura.

A stock photo of Jon appears on the box cover of Screenlife's "Quip It!" board game. According to Screenlife, "The image on the font of the Quip It! game box was picked from a variety of stock model photos because it best captured the attitude of this fun, irreverent game. Surprisingly, at the time the image was selected, the design team did not know the image was Jon Heder. That just happens to be an ironic twist since the image was selected merely to convey the reaction people get when they see the visual puzzles and read out Quips during the game."

Spent two years in Japan on the traditional proselytizing mission for The Church of Jesus Christ of Latter-day Saints.

His father Jim is the older brother of WCAU sportscaster Vai Sikahema's wife, Keala.

Jon and his wife, Kirsten, met at Brigham Young University.

Nephew of former All Pro Philadelphia Eagles Punt Returner and now NBC/WCAU-TV Philadelphia Sportscaster, Vai Sikahema through his current wife.

Jon and Kirsten became the parents of a girl, Evan Jane Heder, born April 6, 2007.


Personal Quotes

"If I look back at the scripts I received after Napoleon Dynamite (2004), I think the town thought I had multiple personalities that were all a variation of that character. They probably just thought of me as someone their kids liked, but was more like the goofy kid that asked to mow their lawn, not a professional actor".

"I don't think I ever will do a sex scene because of my religion and my personal standards. Coming into this business has opened up many doors where I'm constantly making a decision on each project. I'll never do a sex scene where you see a man and a woman lie on the bed and the camera is still there with the naked actors in your face. I won't show the act of it on screen."

"It's tough now, because am I like an ambassador (for Mormonism) now? I was representing the church on my mission, and now I'm representing the church again in some ways. Sometimes I downplay it. 'I'm a Mormon. This is what Mormons do.' That's not my thing. I want to get up there and tell entertaining stories but that are also to a certain extent clean."

Sunday, February 8, 2009

Napoleon Dynamite Trivia

  • The name "Napoleon Dynamite" is a pseudonym used by Elvis Costello for his 1986 album, "Blood and Chocolate". Executive producer Jeremy Coon has stated that the similarity is a coincidence and that the producers were unaware of Costello's usage of the name until the film was in production.

  • Every dish shown during the opening credits is eaten by a character later in the movie. The dishes presented in the opening credits were the work of the three people who present them.

  • Due to the film's surprise success at festivals and in its limited release, Fox Searchlight re-edited the film to add a 5-minute epilogue at the end. This epilogue, which was filmed after the initial theatrical run, features a surprise "wedding scene", which cost about half of what the entire feature cost to make.

  • Features one of the longest credited cast lists in movie history; all 181 student extras' names are listed in the closing credits.

  • The movie was edited in producer Jeremy Coon's apartment using a $6,000 Macintosh with Final Cut Pro.

  • Behind-the-scenes at the 2004 Sundance Film Festival, Fox Searchlight engaged in a bidding war with Warner Independent Pictures over the distribution rights to this movie, until Fox Searchlight put in a last-minute bid of over $3 million, and won. They would later join forces with Paramount Pictures and MTV Films to distribute the film, a mere 17 days before its release.

  • The "liger" is a real animal, created when a male lion mates with a female tiger. It does not, however, have "skills in magic", as Napoleon claims.

  • The scene where Uncle Rico hits Napoleon in the face took four takes.

  • Shot in 22 days.

  • Jon Heder's big dance scene was the last scene scheduled and film ran out while shooting it. The sequence was edited together from less than 10 minutes of his dancing.

  • The scene of the farmer shooting the cow in front of the school bus full of children is a true anecdote from the director's childhood.

  • Aaron Ruell (Kip) had braces put on his teeth for this role (two dentists are thanked in the credits).

  • Two houses were used for the filming of Napoleon's house: one for outdoor shots, and one for indoor shots.

  • Deb's photo studio is actually the basement of the interior version of Napoleon Dynamite's house.

  • Having the food plates spell out names in the opening credits was Aaron Ruell's idea. The rest of the sequence was designed and executed by 'Pablo Ferro'.

  • In the second cafeteria scene, when Napoleon and Pedro discuss prospective dance dates, Napolean is wearing a Ricks College t-shirt. Ricks College was a junior college in Idaho that maintained close association with Brigham Young University up until 2000, when Ricks was formally named an official satellite of BYU, henceforth BYU-Idaho. Jared Hess and Jerusha Hess, the film's co-writers, both attended BYU.

  • Idaho unanimously passed a bill praising Jared Hess and Jerusha Hess for making the film, citing amongst their reasons that the Preston High School administration and staff, particularly the cafeteria staff, have enjoyed notoriety and worldwide attention. Tater tots figuring prominently in the film has promoted Idaho's most famous export.

  • In real life, the llama belongs to director/co-writer Jared Hess's mother, and its name is Dolly.

  • Uncle Rico's girlfriend who rides up to him on her bicycle at the end of the film, is Aaron Ruell's wife.

  • Jon Heder was paid $1,000 to play Napoleon Dynamite. The movie grossed over $40,000,000 in the United States.

  • Jon Heder drew all of the "drawings" in the movie except the unicorn.

  • For Napoleon's dance routine, director Jared Hess had Jon Heder improvise and dance to three different songs. Hess then took the "best" moves from each song and put them in one routine, using one song.

  • Jon Heder helped to make the boondoggle keychains between scenes.

  • Jon Heder credits Tina Majorino (Deb) with helping to choreograph the dance scene. He also states that some of the dance moves were "borrowed" from Michael Jackson, Backstreet Boys, John Travolta, "Soul Train" (1971), as well as some of his own moves.

  • Jon Heder permed his hair for the film.

  • Jon Gries in real life is a vegetarian, so whenever he was required to eat the steak on camera (which was a lot) he would spit it out in his hand. You can see him do this in the scene where he hits Napoleon with the steak on his bike. As he goes to turn and sit you can watch him bring his hand up to his mouth, spit out the steak and then he drops it onto the plate behind him.

Saturday, February 7, 2009

The llama

Llama

From Wikipedia, the free encyclopedia

Llama
A llama overlooking Machu Picchu, Peru
A llama overlooking Machu Picchu, Peru
Conservation status
Domesticated
Scientific classification
Kingdom: Animalia
Phylum: Chordata
Class: Mammalia
Order: Artiodactyla
Family: Camelidae
Genus: Lama
Species: L. glama
Binomial name
Lama glama
(Linnaeus, 1758)
Names of llama body parts: 1 Ears - 2 Poll - 3 Withers - 4 Back - 5 Hip - 6 Croup - 7 Base of tail - 8 Tail - 9 Buttock - 10 Hock - 11 Metatarsal gland - 12 Heel - 13 Cannon bone - 14 Gaskin - 15 Stifle joint - 16 Flank - 17 Barrel - 18 Elbow - 19 Pastern - 20 Fetlcok - 21 Knee - 22 Chest - 23 Point of shoulder - 24 Shoulder - 25 Throat - 26 cheek or jowl - 27 Muzzle

The llama (Lama glama) is a South American camelid, widely used as a pack animal by the Incas[1] and other natives of the Andes mountains. In South America llamas are still used as beasts of burden, as well as for the production of fiber and meat.[2]

The height of a full-grown, full-size llama is between 5.5 feet (1.6 meters) to 6 feet (1.8 m) tall at the top of the head. They can weigh between approximately 280 pounds (127 kilograms) and 450 pounds (204 kilograms). At birth, a baby llama (called a cria) can weigh between 20 pounds (9 kilograms) to 30 pounds (14 kilograms). Llamas are very social animals and like to live with other llamas as a herd. Overall, the fiber produced by a llama is very soft and is naturally lanolin free. Llamas are intelligent and can learn simple tasks after a few repetitions. When using a pack, llamas can carry about 25%–30% of their body weight for several miles.[3]

Llamas appear to have originated from the central plains of North America about 40 million years ago. They migrated to South America and Asia about 3 million years ago. By the end of the last ice age (10,000–12,000 years ago) camelids were extinct in North America.[3] As of 2007, there were over 7 million llamas and alpacas in South America and, due to importation from South America in the late 20th century, there are now over 100,000 llamas and 6,500–7,000 alpacas in the US and Canada.[4]

In popular culture

The name "llama" has been used for a wide variety of descriptions for people and items alike within general computing and gaming industries. Within some computing environments, the label "llama" has been derogatory indicating a person with little knowledge and new to the environment. Acronyms have been spelled similarly to llama and thus pronounced as llama. The llama has proved to be quite popular among some simulation games. Also the llama has been made popular in many movies as well, such as Napoleon Dynamite and the Disney film The Emperor's New Groove. The label "llama" is also used in game shows as a term for a contestant who leaves the game show with nothing.


Check wikipedia for other infos!


Friday, February 6, 2009

Original Napoleon Dynamite

This is the original napoleon dynamite. The movie he made when he was in film school.



I think the best scene is when he runs then falls :D

Thursday, February 5, 2009

Upcoming content

As you see, there's some Napoleon Dynamite relatesd stuff on the page :)
I plan you'll get some more, until I run out of these things, then I'll upload some other funny things, but it's secret for everybody yet. But remember: There's a lot more where this came from.

Napoleon Dynamite title : Penguin Cafe Orchestra- Music For A Found Harmonium

Yep! Thats the title song of the best movie ever. Enjoy :)


Introduction

Hi!

Im vazar, my full name is vazar5000000. You will see here pretty interesting, sweet things here. Gosh, i almost forgot! Have a killer time!

P.S.: Here is my idol: