Showing posts with label funny. Show all posts
Showing posts with label funny. Show all posts

Monday, February 23, 2009

Uncyclopedia

Uncyclopedia

From Wikipedia
Uncyclopedia
Uncyclopedia logo

The Main Page of Uncyclopedia.
URL http://uncyclopedia.wikia.com
Slogan The content-free encyclopedia that anyone can edit
Type of site Satirical wiki
Registration Optional
Owner Wikia
Created by Jonathan Huang and "Stillwaters"
Launched January 5, 2005
Current status Active

Uncyclopedia, "the content-free encyclopedia", is a satirically themed wiki. Founded in 2005, it is formatted as a humorous parody of Wikipedia and aims ultimately to parody all encyclopedic subjects.[1] Originally an English-language wiki, the project currently spans over 50 languages. The English version has over 23,000 pages of content.[2]

Various different forms of humour style are used as a vehicle for parody from sophisticated satire to the apparently random. Like Wikipedia, Uncyclopedia has guidelines regarding what is and is not acceptable content and these guidelines have become progressively more strict as the site has expanded over time. The site has gained negative attention due to its articles on places and people.

Its logo is a hollowed potato, named Sophia after the Gnostic deity, that serves as a spoof of Wikipedia's globe logo.[3]

Sunday, February 22, 2009

Laughter

Laughter


From Wikipedia

Two girls laughing
Late 19th century or early 20th century depiction of different stages of laughter on advertising cards

Laughter is an audible expression (written as ha ha ha or lol etc.), or appearance of merriment or happiness, or an inward feeling of joy and pleasure (laughing on the inside). It may ensue (as a physiological reaction) from jokes, tickling, and other stimuli. Inhaling nitrous oxide can also induce laughter; other drugs, such as cannabis, can also induce episodes of strong laughter. Strong laughter can sometimes bring an onset of tears or even moderate muscular pain.

Laughter is a part of human behaviour regulated by the brain. It helps humans clarify their intentions in social interaction and provides an emotional context to conversations. Laughter is used as a signal for being part of a group — it signals acceptance and positive interactions with others. Laughter is sometimes seemingly contagious, and the laughter of one person can itself provoke laughter from others as a positive feedback.[1] An extreme case of this is the Tanganyika laughter epidemic. This may account in part for the popularity of laugh tracks in situation comedy television shows.

The study of humor and laughter, and its psychological and physiological effects on the human body is called gelotology.

Thursday, February 19, 2009

Idiot

Idiot (usage)

From Wikipedia


Idiot is a word derived from the Greek ἰδιώτης, idiōtēs ("person lacking professional skill," "a private citizen," "individual"), from ἴδιος, idios ("private," "one's own").[1] In Latin the word idiota ("ordinary person, layman") preceded the Late Latin meaning "uneducated or ignorant person."[2] Its modern meaning and form dates back to Middle English around the year 1300, from the Old French idiote ("uneducated or ignorant person"). The related word idiocy dates to 1487 and may have been analogously modeled on the words prophet[3] and prophecy.[4][5] The word has cognates in many other languages.

Contents

[hide]

History

"Idiot" was originally created to refer to "layman, person lacking professional skill", "person so mentally deficient as to be incapable of ordinary reasoning".[6][7] Declining to take part in public life, such as democratic government of the polis (city state), such as the Athenian democracy, was considered dishonorable. "Idiots" were seen as having bad judgment in public and political matters. Over time, the term "idiot" shifted away from its original connotation of selfishness and came to refer to individuals with overall bad judgment–individuals who are "stupid". In modern English usage, the terms "idiot" and "idiocy" describe an extreme folly or stupidity, and its symptoms (foolish or stupid utterance or deed). In psychology, it is a historical term for the state or condition now called profound mental retardation.[8]

Disability

In 19th and early 20th century medicine and psychology, an "idiot" was a person with a very severe mental retardation, or a very low IQ level, as a sufferer of cretinism, defining idiots as people whose IQ were below 20 (with a standard deviation of 16).

In current medical classification, these people are now said to have profound mental retardation, and the word "idiot" is no longer used as a scientific term.

United States law

Until 2007, the California Penal Code Section 26 stated that "Idiots" were one of six types of people who are not capable of committing crimes. In 2007 the code was amended to read "persons who are mentally incapacitated."[9]

In several states, "idiots" do not have the right to vote:

  • Arkansas Article III, Section 5[10]
  • Iowa Article II, section 5[11]
  • Kentucky Section 145[12]
  • Mississippi Article 12, Section 241[13]
  • New Mexico Article VII, section 1[14]
  • Ohio (Article V, Section 6)[15]

In literature


A few authors have used "idiot" characters in novels, plays and poetry. Often these characters are used to highlight or indicate something else (allegory). Examples of such usage are William Faulkner's The Sound and the Fury and William Wordsworth's The Idiot Boy. Idiot characters in literature are often confused with or subsumed within mad or lunatic characters. The most common imbrication between these two categories of mental impairment occurs in the polemic surrounding Edmund from William Shakespeare's King Lear. In Fyodor Dostoevsky's novel The Idiot, the idiocy of the main character, Prince Lev Nikolaievich Myshkin, is attributed more to his honesty, trustfulness, kindness, and humility, than to a lack of intellectual ability. Nietzsche claimed, in his The Antichrist, that Jesus was an idiot. This resulted from his description of Jesus as having an aversion toward the material world.[16]

Wednesday, February 18, 2009

Some tongue twisters

Hungarian:

:) Nyelvtörő

1

Meggymag! Szelíd meggymag vagy, vagy vad meggymag vagy?

2

Ha esö nem lesz buli lesz, ha lesz nem lesz.

3

Fiaiéi

4

Láttam szőrös hörcsögöt. Éppen szörpöt szörcsögött. Ha a hörcsög szörpöt szörcsög rátörnek a hörcsög görcsök.

5

Tevék ura!
Te tevél tevévé engem eleve,
Teveled nem ér fel tevefej tétova veleje.
Te terved veté a tevevedelő tavat tavaly távol,
de tévednél, vélvén,
vén híved neved feledve
elvetemedve
vádol.
Nem! Vidd te tevelelkem hovatovább tova,
mivel levet - vert vederbe
feltekerve - nem vedelve
lett betelve
a te tevéd szenvedelme.
Te nevedbe
legyen eme
neveletlen tevetetem
eltemetve!

S evezzevel ava teve
levelkévét kivilevelhevelteve.

Romhányi József: A teve fohásza

6

Legkedvesebb megegészségesedésedre!

7

A moszkvicsslusszkulcs egy luxusszükséglet.

8

Egy tucat kupac csupasz kopasz kukac meg....

9

Egy icike-picike pocok pocakon pöckölt egy másik icike-picike pockot, mire a pocakon pöckölt icike-picike pocok is jól pocakon pöckölte az őt pocakon pöckölő icike-picike pockot.

10

Elkáposztásítottalanítottátok!

11

Ezt a kertet jól elkelkáposztástalanítottátok.

12

Jó nyár jár rája.

13

Kedves megegészségesedésedre!

14

Kedves megegészségesedésetekre!

15

Piros csíkos cinkcsészében cukros csirkecomb.

16

Két pék két szép kék képet kér.

17

Öt török öt görögöt dögönyöz örökös örömök között.

18

Agostyánban agg atyák a gatyáikat aggatják.

19

A limpopói Pó pótló popót lopó Pót pótló Pó.

20

Cserszömörcés sört szürcsöl Csörsz

21

Meguntam Györnek gyönyörü gyöngyvárában laktomat, mert a Duna, Rába, Rábca rákja rágja lábamat.

22

Ki gyógyította ki a kígyót, aki kigyógyult?

23

Gyere, Gyuri, a gyufagyárba, gyertyát gyújtsunk!

24

Moszkvics-slusszkulcs, strandröplabda, sej, de bedezodoroztam magam

25

Megnemszentségteleníthetetlenségeskedéseitekért

Tuesday, February 17, 2009

Some tongue twisters

Use google translate->

German/Deutsch:


1

Fischers Fritze fischt frische Fische;
Frische Fische fischt Fischers Fritze.

2

Mos mä do oa oa initoa?

from Baden in South Germany

3

Hät kon kon Kamm oder a meggele sopfe?

from Baden in South Germany

4

Strätzt's z'Züri?

dialect from Zürich, Switzerland

5

Oachkatzlschwoaf

Bavarian and Austrian dialect

6

Bei Leid lieh stets Heil die Lieb'.

a palindrom

7

Denen Dänen, denen Dänen Dänen dehnen, dehnen deren Dänen.

8

Nickende Nichten und wippende Fichten.

9

Abraham! sprach Bebraham; ""Kann ich ma' dein Zebra ha'm?""

dialect from Bremen

10

Mol a mol a mole no.

Swabian dialect

11

Z'Schlaate e Zaane voll Saapfe d'Laatere durapp schlaapfe.

Swiss dialect from Schaffhausen

12

Bou dou dein Rollolodn rorolln loun.

dialect from Central Frankonia

13

Griesbrei bleibt Griesbrei,
und Kriegsbeil bleibt Kriegsbeil

14

Bräschdleng-Gsälz

Swabian dialect

15

S´Schbeckschbätzlesbschdeck z´schbäd bschdelld.

Swabian dialect

16

I han amol oine kennt ket,
dia hot a Kend ket,
des hot se von oim ket,
wenn se den it kennt het,
het se au des Kend it ket.

Swabian dialect

17

Kontaktlinsenverträglichkeitstest

from the Austrian driver's license

18

Birnbohm schreibd ma midd Birmbohm B und
Pappelbohm schreibd ma midd Pappelbohm P.

Saxonian dialect

19

Auf des Fleischhauers Schild war der Abstand zwischen ""Käse"" und ""und"" und ""und"" und ""Wurst"" zu klein geraten.

20

I moãn schô aa.

Bavarian dialect

21

Der Braumeister zu Zipf zapft zehn Fässer Zipfer.

22

Wo bist',
Bovist?

a minimal Schüttelreim

23

Aufnahmeausschusssitzung

24

Des Weiteren ist das Übrige auszuschließen und im Übrigen sind die Ausschlüße zu erweitern und die Erweiterungen sind ausschießlich zu erübrigen. Erübrigungen werden des Weiteren ausgeschlossen. Ausgeschlossene Erweiterungen sind übrig. Übrige Ausschlüsse werden erweitert. Erweiterte Erübrigungen werden auschgeschlossen. Ausszuschließende Erübrigungen werden erweitert. usw.

25

Musch nit an sellere Schelle schelle,
selle Schelle schellt nit,
musch an sellere Schelle schelle,
selle Schelle schellt.

Monday, February 16, 2009

Some tongue twisters

English:

1

Peter Piper picked a peck of pickled peppers.
A peck of pickled peppers Peter Piper picked.
If Peter Piper picked a peck of pickled peppers,
Where's the peck of pickled peppers Peter Piper picked?

2

A quick witted cricket critic.

3

IF IF = THEN THEN THEN = ELSE ELSE ELSE = IF;

programming language PL/I by Bruce Walker

4

I saw Susie sitting in a shoe shine shop.
Where she sits she shines, and where she shines she sits.

5

How many boards
Could the Mongols hoard
If the Mongol hordes got bored?

from the comic Calvin & Hobbes, by Bill Waterson

6

How can a clam cram in a clean cream can?

7

Send toast to ten tense stout saints' ten tall tents.

by Raymond Weisling

8

Denise sees the fleece,
Denise sees the fleas.
At least Denise could sneeze
and feed and freeze the fleas.

9

Coy knows pseudonoise codes.

by Pierre Abbat

10

Sheena leads, Sheila needs.

11

The thirty-three thieves thought that they thrilled the throne throughout Thursday.

12

Something in a thirty-acre thermal thicket of thorns and thistles thumped and thundered threatening the three-D thoughts of Matthew the thug - although, theatrically, it was only the thirteen-thousand thistles and thorns through the underneath of his thigh that the thirty year old thug thought of that morning.

by Meaghan Desbiens

13

Can you can a can as a canner can can a can?

14

Seth at Sainsbury's sells thick socks.

15

You cuss, I cuss, we all cuss, for asparagus!

From a Far Side cartoon by Gary Larson

16

Roberta ran rings around the Roman ruins.

17

Clean clams crammed in clean cans.

18

Six sick hicks nick six slick bricks with picks and sticks.

19

I wish to wish the wish you wish to wish, but if you wish the wish the witch wishes, I won't wish the wish you wish to wish.

20

Stupid superstition!

21

There was a fisherman named Fisher
who fished for some fish in a fissure.
Till a fish with a grin,
pulled the fisherman in.
Now they're fishing the fissure for Fisher.

22

World Wide Web

23

To sit in solemn silence in a dull dark dock
In a pestilential prison with a life long lock
Awaiting the sensation of a short sharp shock
From a cheap and chippy chopper on a big black block.

by W.S. Gilbert of Gilbert and Sullivan from The Mikado

24

Picky people pick Peter Pan Peanut-Butter, 'tis the peanut-butter picky people pick.

from a commercial

25

If Stu chews shoes, should Stu choose the shoes he chews?

Wednesday, February 11, 2009

Napoleon Dynamite: The Game PSP and DS version

Napoleon Dynamite: The Game Review

"I'll do whatever I feel like I want to do... Gosh!"

December 17, 2007 - That's the quote on the back of the Napoleon Dynamite game and the instruction booklet, both of which aren't the actual quote from the movie. Even if you excuse the fact that this is a game based on a movie that has long since burned through its share of social relevancy or catchphrases, there's still the fact that it's a mini-game collection.

That's not to say that there can't be good games made up of nothing but mini-games, but 7 Studios managed to not only assemble a mostly forgettable group of almost 30 bite-sized offerings, but it force fed painful wanna-be Napoleon-isms into the game. The result is a licensed title that completely misses the charm and quirkiness of the movie's well-intentioned vibe and instead defaults to regurgitating catchphrases that have long since died.

Yes you are.
Yes you are.
The "story" in the game is delivered through a series of either text boxes with disembodied heads or jointed sprites with flip-flop arms and legs that converse dryly with each other. Rarely do they actually follow the script of the movie (and when they do, it's usually horribly out of context), but the game only loosely follows the movie anyway.

And so, after Tina, Napoleon's pet llama, escapes out into the wild, the off-kilter lead heads into town, all the while participating in "wacky" and "outrageous" mini-games. These games are broken down into chunks corresponding at least in a basic way to stuff that happens in the movie: you'll tow Kip on a bike (though not into town like the movie, but instead out of town), and participate in Rex Kwon Do (sadly, you'll get no disembodied Diedrich Bader head here). There's also whack a piñata. In the game's defense, it does incorporate quite a few moments from the movie, like a dance-off rhythm action game or the ability to defend Nessie when Japanese scientists try to blow her up. However, especially in the case of the former, it's recycled so many times that by the end you don't really care too much about winning a multi-stage dance competition.

Other concepts, like a side-scrolling shooter, are just given a face-lift and repurposed. Yeah, sure, in one you're driving a lowrider, in another you're flying on Pegasus and in another you're feeding Tina, but you're still lazily shooting at stuff. Ditto for the parts where you ride a bike and hit jumps/tow Kip/use a horse to launch over a lake. Throw in a couple of instances of using a bow and arrow or throwing a football with the same basic strength and angle gauges (the football game in particular is eerily similar to the whack-a-penguin or whack-a-student Flash games that were popular a while back), and the supposed collection of 30 or so games shrinks quite a bit.

Move busting.
Move busting.
Admittedly, there are a few of the mini-games that are tolerable. The Pipe Dream-like computer hacking game is decent. Assembling the time machine requires that Tetris-like shapes have to be crammed perfectly onto a gridded set of connectors, and even if it is a bit of a biter, the football game offers some nice variety thanks to the objects you can hit or pressing the X Button at the right time to keep the ball bouncing.

I realize I'm harping awfully hard about a value-priced game, and one that at least tries to embrace its inherent budget status. After all, it has visuals that look like paper cutouts all taped, paper clipped or thumb tacked together. Unfortunately, the lack of things like voice talent from the cast (there are sound clips used, but the few that are there are recycled constantly) and an overwhelming feeling that the game just missed the mark -- both in timing and in approach -- permeates the whole experience. Little things like staring at a loading screen for a few seconds just to see someone say, "great job" and, "thanks" just exacerbate things.

Closing Comments
Forget the fact that Napoleon Dynamite isn't really a hot commodity anymore. Forget that the game is budget-priced. Forget that it doesn’t even do justice to the license it's based on. The real reason why you should just forget the game in general is that it's simply not fun. There are moments where the mini-games approach mild entertainment, but you can have just as much fun -- if not more -- playing a free Flash game. Gosh.

IGN Ratings for Napoleon Dynamite: The Game (PSP)
Rating Description See Our Glorious Home Theater Setup!
out of 10 click here for ratings guideGet Ratings Information
3.5 Presentation
Some of the menu options are an absolute mess, with no in-game explanation as to what the icons actually do. And why the hell is the game loading everywhere for mostly static screens?
6.5 Graphics
The paper cutouts and flip-floppy characters are quaint, but obviously they aren't pushing the PSP too hard... which makes the odd instance of slowdown all the more confusing.
5.0 Sound
How long can you stomach constantly repeating catchphrases and the same half-dozen or so lounge-sounding background tracks?
4.0 Gameplay
Most of the mini-games are mind-numbingly lame, and the ones that aren't can often be found for free online.
6.5 Lasting Appeal
There's quite a bit of extra stuff in the game, but finding all the little half-finished ideas requires that you slog through those menus.
4.5
Poor


Napoleon Dynamite: The Game Review

Yeah, it's pretty much like the best Napoleon game ever.

November 13, 2007 - Licensed games have got to be the worst things to ever happen to the gaming industry. Rushed, buggy, uninspired, it's rare that a game can both capture the essence of the license and offer up some enjoyable gameplay as well. Somehow Napoleon Dynamite: The Game from developer 7 Studios avoids the pitfalls of most licensed minigame collections and delivers a product that's surprisingly polished and occasionally as inspired as the film it's based on.

The game's story is largely a rehash of the film, with some extra plot points thrown in to motivate Napoleon to wander around town, thus unlocking the game's twenty-five minigames. In typical minigame fashion, the player must complete each game (to this third difficulty level) before unlocking the next area and next batch of games. Along the way, Napoleon encounters familiar characters from the film and gets himself into wacky situations like accidentally releasing his grandmother's llama Tina.

The game has a very distinct visual style, meant to emulate the scrapbook look of the film's posters, DVD covers and Napoleon's crude classroom sketches. The game is bright and colorful and while it hardly pushes the limits of the DS, it does a nice job of capturing the spirit of the film. Some of the characters and animations are surprisingly funny, such as when Tina the llama shakes and moans each time she catches casserole in her mouth. Cutscenes use a paper doll approach, converting Napoleon and his friends into big-headed scrapbook versions of themselves. Artistically this is a very smart approach to the game, as it almost requires shoddy, rushed-looking artwork. It's as if Napoleon is designing these games in his trapper keeper with sketches and magazine cut-outs, so when a dog and a cat in one game are completely out of proportion from one another, it makes sense.

Dialogue doesn't translate as well, unfortunately. Although the writing accurately captures the voice of the film's characters, reading the word "sweet" isn't nearly as funny as hearing Napoleon utter it. Text scenes are surprisingly bland with a wrinkled text box of paper on the bottom screen and often nothing on the top screen. The game features still image cutscenes as well, but I can't help but think though how much more engaging these could have been with just a little bit of animation. Some simple, paper-doll movement of Napoleon and his peers would have greatly elevated the comedy and made these scenes worth watching, instead of skipping.

The twenty-five minigames in this collection range from rhythm games to combat, space shooters, sports and many other oldschool arcade genres. Some of the games are button control only, some touch only with most offering the option of either. With few exceptions, the control scheme in each game is kept mercifully simple, making some of these games as enjoyable as the arcade classics they take inspiration from. A pet peeve of mine in DS games is when, especially in shooters, the action and enemies span across both screens but the player is only allowed to inhabit the bottom one, usually without any rationale for this. Thankfully, most of the minigames in this collection that span across both screens offer full dual-screen mobility for the player. Sure, the player will want to keep to the bottom screen most of the time anyway, but it's always nice to have options.

The development team has to be commended on the quality of the programming in this game. Although the minigames are all pretty shallow and played for laughs, they've got very tight controls and excellent balancing. When Napoleon is flying through space on his unicorn, firing arrows and rainbow explosions at fighter jets and laser-equipped dolphins, it's a laugh but it's also one of the better space shooters to hit the DS.

That's not to say that this collection isn't without its gameplay flaws. Dodgeball for example feels a little poorly thought out. In it the player controls both Napoleon and Pedro in a game against two other students. The game ends if both Napoleon and Pedro are hit too many times. However, the player can only control one character at a time, and the other character's AI doesn't do much to dodge incoming balls. When Napoleon is dragging his toys behind the school bus in another game, the player is warned to avoid cats and dogs. Later however, cows are fine to hit while tool benches are not. A few of the games suffer from unclear components, due in large part to how eccentric the game is. These are more design issues than programming ones, however, and once the player learns a game it can be played reliably.

After each minigame, a score card lists player accuracy, points, medal earned, high score and per-round achievements. This feels a bit like overkill in a game where the player will be paying more attention to the art and characters than their leet gaming skillz, but it's all wrapped up in a single post-game screen and isn't intrusive.

Music in the game does a good job capturing the laid back feel of the movie and carries a real sweetness to it, even if there are actually very few songs here. Audio is strangely absent in some areas, such as menus and some of the cutscenes. On the plus side, the game features frequent one-liners from Napoleon and Pedro, and some surprisingly funny sound effects.

The game offers two difficulty settings: normal and hard, with hard unlocked after playing through the normal setting first. There are a few extras modes that can be unlocked by playing through the game. The player can dress characters up in unlockable costumes (it's a shame these selections don't affect the cutscenes), view their scores and medals, re-watch cutscenes and mess around with unlockable trinkets. None of these extras are very engaging, but with twenty-five enjoyable minigames in here already, this package is fairly robust.

Closing Comments
7 Studios really nailed the license on this game. Although the presentation is as times a bit bland, the minigames are generally well done and capture the spirit of the film perfectly. This isn’t the best minigame collection on the DS, but it’s better than most. Diehard fans of the film will probably enjoy this collection, and gamers looking for some enjoyable, bite-sized gaming might be surprised by what they find here.

IGN Ratings for Napoleon Dynamite: The Game (DS)
Rating Description See Our Glorious Home Theater Setup!
out of 10 click here for ratings guideGet Ratings Information
5.0 Presentation
The art style is cute, although menus and cutscenes are a little lifeless.
7.0 Graphics
It could be called ugly, but it perfectly matches the spirit of the film.
4.5 Sound
Sweet tunes, although a bit repetitive. Some sections are oddly silent.
7.5 Gameplay
A nice selection of charming, well-programmed minigames.
6.0 Lasting Appeal
The extras are somewhat lame, but the minigames are worth replaying.
7.0
Decent
OVERALL
(out of 10 / not an average)


Tuesday, February 10, 2009

Napoleon Dynamite: The Game


The game was released October 30, 2007.

Gameplay

In the PlayStation Portable version of the Napoleon Dynamite game, there are 30 mini games, while the DS version has 25 mini games.

Reception

An initial review from IGN gave the PSP version of the game a 4.5 out of 10, but gave the DS version a 7.0, praising how closely the look and feel of the game matched that of the film.[1]

Sunday, February 8, 2009

Napoleon Dynamite Trivia

  • The name "Napoleon Dynamite" is a pseudonym used by Elvis Costello for his 1986 album, "Blood and Chocolate". Executive producer Jeremy Coon has stated that the similarity is a coincidence and that the producers were unaware of Costello's usage of the name until the film was in production.

  • Every dish shown during the opening credits is eaten by a character later in the movie. The dishes presented in the opening credits were the work of the three people who present them.

  • Due to the film's surprise success at festivals and in its limited release, Fox Searchlight re-edited the film to add a 5-minute epilogue at the end. This epilogue, which was filmed after the initial theatrical run, features a surprise "wedding scene", which cost about half of what the entire feature cost to make.

  • Features one of the longest credited cast lists in movie history; all 181 student extras' names are listed in the closing credits.

  • The movie was edited in producer Jeremy Coon's apartment using a $6,000 Macintosh with Final Cut Pro.

  • Behind-the-scenes at the 2004 Sundance Film Festival, Fox Searchlight engaged in a bidding war with Warner Independent Pictures over the distribution rights to this movie, until Fox Searchlight put in a last-minute bid of over $3 million, and won. They would later join forces with Paramount Pictures and MTV Films to distribute the film, a mere 17 days before its release.

  • The "liger" is a real animal, created when a male lion mates with a female tiger. It does not, however, have "skills in magic", as Napoleon claims.

  • The scene where Uncle Rico hits Napoleon in the face took four takes.

  • Shot in 22 days.

  • Jon Heder's big dance scene was the last scene scheduled and film ran out while shooting it. The sequence was edited together from less than 10 minutes of his dancing.

  • The scene of the farmer shooting the cow in front of the school bus full of children is a true anecdote from the director's childhood.

  • Aaron Ruell (Kip) had braces put on his teeth for this role (two dentists are thanked in the credits).

  • Two houses were used for the filming of Napoleon's house: one for outdoor shots, and one for indoor shots.

  • Deb's photo studio is actually the basement of the interior version of Napoleon Dynamite's house.

  • Having the food plates spell out names in the opening credits was Aaron Ruell's idea. The rest of the sequence was designed and executed by 'Pablo Ferro'.

  • In the second cafeteria scene, when Napoleon and Pedro discuss prospective dance dates, Napolean is wearing a Ricks College t-shirt. Ricks College was a junior college in Idaho that maintained close association with Brigham Young University up until 2000, when Ricks was formally named an official satellite of BYU, henceforth BYU-Idaho. Jared Hess and Jerusha Hess, the film's co-writers, both attended BYU.

  • Idaho unanimously passed a bill praising Jared Hess and Jerusha Hess for making the film, citing amongst their reasons that the Preston High School administration and staff, particularly the cafeteria staff, have enjoyed notoriety and worldwide attention. Tater tots figuring prominently in the film has promoted Idaho's most famous export.

  • In real life, the llama belongs to director/co-writer Jared Hess's mother, and its name is Dolly.

  • Uncle Rico's girlfriend who rides up to him on her bicycle at the end of the film, is Aaron Ruell's wife.

  • Jon Heder was paid $1,000 to play Napoleon Dynamite. The movie grossed over $40,000,000 in the United States.

  • Jon Heder drew all of the "drawings" in the movie except the unicorn.

  • For Napoleon's dance routine, director Jared Hess had Jon Heder improvise and dance to three different songs. Hess then took the "best" moves from each song and put them in one routine, using one song.

  • Jon Heder helped to make the boondoggle keychains between scenes.

  • Jon Heder credits Tina Majorino (Deb) with helping to choreograph the dance scene. He also states that some of the dance moves were "borrowed" from Michael Jackson, Backstreet Boys, John Travolta, "Soul Train" (1971), as well as some of his own moves.

  • Jon Heder permed his hair for the film.

  • Jon Gries in real life is a vegetarian, so whenever he was required to eat the steak on camera (which was a lot) he would spit it out in his hand. You can see him do this in the scene where he hits Napoleon with the steak on his bike. As he goes to turn and sit you can watch him bring his hand up to his mouth, spit out the steak and then he drops it onto the plate behind him.

Saturday, February 7, 2009

The llama

Llama

From Wikipedia, the free encyclopedia

Llama
A llama overlooking Machu Picchu, Peru
A llama overlooking Machu Picchu, Peru
Conservation status
Domesticated
Scientific classification
Kingdom: Animalia
Phylum: Chordata
Class: Mammalia
Order: Artiodactyla
Family: Camelidae
Genus: Lama
Species: L. glama
Binomial name
Lama glama
(Linnaeus, 1758)
Names of llama body parts: 1 Ears - 2 Poll - 3 Withers - 4 Back - 5 Hip - 6 Croup - 7 Base of tail - 8 Tail - 9 Buttock - 10 Hock - 11 Metatarsal gland - 12 Heel - 13 Cannon bone - 14 Gaskin - 15 Stifle joint - 16 Flank - 17 Barrel - 18 Elbow - 19 Pastern - 20 Fetlcok - 21 Knee - 22 Chest - 23 Point of shoulder - 24 Shoulder - 25 Throat - 26 cheek or jowl - 27 Muzzle

The llama (Lama glama) is a South American camelid, widely used as a pack animal by the Incas[1] and other natives of the Andes mountains. In South America llamas are still used as beasts of burden, as well as for the production of fiber and meat.[2]

The height of a full-grown, full-size llama is between 5.5 feet (1.6 meters) to 6 feet (1.8 m) tall at the top of the head. They can weigh between approximately 280 pounds (127 kilograms) and 450 pounds (204 kilograms). At birth, a baby llama (called a cria) can weigh between 20 pounds (9 kilograms) to 30 pounds (14 kilograms). Llamas are very social animals and like to live with other llamas as a herd. Overall, the fiber produced by a llama is very soft and is naturally lanolin free. Llamas are intelligent and can learn simple tasks after a few repetitions. When using a pack, llamas can carry about 25%–30% of their body weight for several miles.[3]

Llamas appear to have originated from the central plains of North America about 40 million years ago. They migrated to South America and Asia about 3 million years ago. By the end of the last ice age (10,000–12,000 years ago) camelids were extinct in North America.[3] As of 2007, there were over 7 million llamas and alpacas in South America and, due to importation from South America in the late 20th century, there are now over 100,000 llamas and 6,500–7,000 alpacas in the US and Canada.[4]

In popular culture

The name "llama" has been used for a wide variety of descriptions for people and items alike within general computing and gaming industries. Within some computing environments, the label "llama" has been derogatory indicating a person with little knowledge and new to the environment. Acronyms have been spelled similarly to llama and thus pronounced as llama. The llama has proved to be quite popular among some simulation games. Also the llama has been made popular in many movies as well, such as Napoleon Dynamite and the Disney film The Emperor's New Groove. The label "llama" is also used in game shows as a term for a contestant who leaves the game show with nothing.


Check wikipedia for other infos!


Friday, February 6, 2009

Original Napoleon Dynamite

This is the original napoleon dynamite. The movie he made when he was in film school.



I think the best scene is when he runs then falls :D

Thursday, February 5, 2009

Upcoming content

As you see, there's some Napoleon Dynamite relatesd stuff on the page :)
I plan you'll get some more, until I run out of these things, then I'll upload some other funny things, but it's secret for everybody yet. But remember: There's a lot more where this came from.